The yellow Super Sonic flies towards the screen in a rage.

A lot has been said about the American Sonic the Comic, but there aren’t too many resources online for the British version. Looking back on my collection today though it’s become clear just how diluted the Sonic franchise has become.

Ladies and gents I’d like to take you back to the early 1990s, back to my early gaming childhood when Sonic mania was at it’s peak; and the console war between SEGA and Nintendo was reaching mammoth proportions.

A lot has been said about the American Sonic the Comic, but there aren’t too many resources online for the British version. Looking back on my collection today though it’s become clear just how diluted the Sonic franchise has become.

Ladies and gents I’d like to take you back to the early 1990s, back to my early gaming childhood when Sonic mania was at it’s peak; and the console war between SEGA and Nintendo was reaching mammoth proportions.

The background to SEGA v.s Nintendo

The Nintendo side of this saga is well documented, but in Europe at least SEGA’s wave of influence was building, and the power they mustered within our young minds was exciting. The Sonic games in particular were unlike anything else we had played – fast, slick and obviously instant classics. Collectively as a fanbase we felt like a wave of energy pushing against the tide that was the mighty Nintendo.

Sparkster flies upwards in the Rocket Knight Adventures comic.

The sense of vendetta built into us was mischievous – but we were kids and we loved it because it tapped into the playful banter and rhetoric of the playground. The old mantras of the SEGA side of the divide are still so deeply ingrained into my mind to this day that I still get a sort of taboo like tingle when I turn on an old school Nintendo console.

I think Sonic the Comic had a lot to do with that, obtensively a cog in the SEGA marketing machine, but more than that, a much-needed avenue for the fans, a delicious appreciation of everything that we were – our passion manifest on pages, and this was long before the comfort of the internet. Knowing that I wasn’t alone in enjoying games was deeply cathartic, and for that reason buying Sonic the Comic was the first moment that my young mind understood that I was a gamer.

The control zone of the comic contains sales charts, the Megadroid intro and other SEGA-related news.

Sonic and the planet Mobius

The simplicity of the original Sonic games hid a beguiling world, and vibrant cast of characters. They were games that could be sped through as quickly as possible, or played perfectly noting every step to achieve a perfect Super Sonic ending. Sonic the Comic built on that with the main Sonic strip, initially with light-hearted storytelling which pandered to our childhood aspirations of Sonic as a flawless, arrogant hero. Later on the comic would lead our imaginations down darker paths, into long winding backstories including our favourite characters, as they were pushed together in an underground resistance against Dr Robotnik’s growing dictatorship.

This was Sonic the Comic as it’s best – when it moved away from the patronising stance of other kids comics and acknowledged that it’s young readers were imaginative young people able to deal with the vast array of issues thrown at their heroes.

We loved to understand Sonic’s story, how he came to be, as well as the origin of Dr. Robotnik and his motivations. The gameworld we knew and loved began to manifest into the vast and magnificient planet Mobius, and rather than departing from the brief lines of text in the game manual, the world began to grow as each installment of the Sonic franchise added more, and the comic and game world blurred together into one wonderful collective canon.

Sonic and Tails grapple with an enemy in the Chemical Plant Zone.

And that was just the storytelling, the comic sounded and looked the part once it found it’s feet. This was particularly evident under the guidance of artist Richard Elson and writer Nigel Kitching. I hate to single out two names out of a sea of people whose collective energy brightened my childhood, but whenever I saw their these names in the white space next to the comic I knew I was in for a treat. The most recent designs for Dreamcast era Sonic onwards do him no justice, but on a personal note, I think Richard Elson was the only person that was able to get Sonic’s iconic look over perfectly in every single frame.

A growing cast of characters

While I didn’t agree with some of the later additions to the cast (namely Amy Rose) the comic largely benefited from the extra faces in the early days. It was nice to see Tails take centre stage in his own comic, to have his backstory, bravery and intelligence properly explored in a decent way. This is a distinct contrast to his treatment in newer Sonic games – as he becomes increasingly more juvenile, but able to juggle obtaining a pilots licence while harbouring a penchant for invention…

Knuckles though was a welcome addition, and is probably the only character to have survived intact through various recent redesigns. Sonic the Comic was the first time many of us got to meet this new character, leading up to the pre-release hype of Sonic 3. These were exciting times, but like many others I started to lose track as the hero and enemy list grew past the original band of heroes.

Dr. Robotnik tells off a trio of suspiciously familiar looking Italians.

As time went on the Sonic’s power came less out of his solo efforts and more out of the sense of camaraderie that surrounded his growing circle of allies. In particular I really enjoyed the exploration of the animal characters which were originally just creatures trapped in the badniks. These simple animations in the game(s) became actual characters within the comic, (such as the rabbit and pig becoming Johnny Lightfoot and Porker Lewis respectively), each original character added their own unique skills to help solve each fortnights problems, and perhaps this best shows off the comic’s inventiveness at creating new, believable characters (if only the recent games followed this lovely design pattern).

This was also the time when Dr. Robotnik was a proper evil genius, (who clearly earned his doctorate) as he frequently got close to beating Sonic. I miss the times when Robotnik used to be a believable, and genuinely disturbing bad-guy – the man that you loved to hate, and it efforts made it abundantly clear that Sonic was not infallable, as Robotnik’s growing resourcefulness forced Sonic’s character to reinvent new ways to take him down each time, it was no longer enough for his character to rely on pure bravado.

Sonic aside for a moment – it was also really nice for other SEGA franchises to benefit from the comic treatment, with all of the aplomb and personality of the Sonic trips. Suddenly the characters of some of my favourite gaming series were no longer silent, but bright, vibrant characters on the page in front of me, speaking their motivations aloud. Golden Axe, Wonder Boy, Shining Force, and Shinobi were among many others series immortalised in print by the fabulous artists and writers at STC, the quality of these strips are so great I may have to return to each of them at a later date to point out their individual merits.

Ecco the Dolphin explores Alantis.

We miss you Sonic…

I consider myself a fan of the SEGA and Sonic Team of old, first and foremost, and Sonic the Comic helps me to tap into the preciousness of my youth. These were the moments when every penny spent on games, and related merchandise were appreciated and treasured. Every game I owned was played repeatedly until they were not just completed, but memorized and mastered. Although the comic was by no means perfect, the British version is an undeniable reminder of the moments when I was most patient and to a greater extent in awe with my gaming.

And Sonic was much better then too.

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